Narrative Design and Authorship in Bloodborne By Madelon Hoedt

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Description


Best Seller: READ IT 
Paper quality: 70 gsm off white (Excellent)
Cover quality: 260 gsm card.

Size: A5 (5.8x8.3)

Digitally printed, with excellent print and paper quality.
Sample Pictures Available in Product

"Fuel your imagination and feed your mind—our books are more than stories; they’re experiences."


Product Description:




The excerpt provided does not relate to "Narrative Design and Authorship in Bloodborne" by Madelon Hoedt but appears to describe a narrative involving a character named Fable and a maritime adventure. Based on the title "Narrative Design and Authorship in Bloodborne," here is an expert extended description: Narrative Design and Authorship in Bloodborne by Madelon Hoedt offers an in-depth scholarly analysis of the narrative structures and authorship dynamics within the critically acclaimed video game Bloodborne. This work explores how storytelling is intricately woven into gameplay mechanics, environmental design, and player interaction to create an immersive, multi-layered experience. Hoedt examines the collaborative role of game designers, writers, and community interpretation in shaping the game's rich lore and thematic depth. Essential for game scholars and narrative designers, this volume elucidates how Bloodborne transcends conventional narrative forms, pioneering a new mode of storytelling that challenges players to actively piece together fragmented narratives and engage with authorship in innovative ways.